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O projektowaniu interakcji z Dave’em Wiskus (ENG)


03 lutego 2015

Kategorie: UI/UX, Wywiady
Autor: Monika

Nie wiem, na którą Wy nastawiacie jutro budziki. Mój będzie dzwonił o 04:45, bym zdążyła złapać pociąg do Warszawy i wbić się na warsztaty z Lean UX do Courtney Hemphil z Carbon Five. Tak, tak, jutro startuje konferencja MCE 2015. Pierwszy dzień to dzień warsztatów, dwa kolejne to dni inspirujących prelekcji. Ostatni w agendzie jest Dave Wiskus i Dave jest też ostatnią osobą, z którą udało mi się porozmawiać na tematy, które stanowią jego pracę i pasję.

Dave Wiskus jest projektantem interakcji przy projekcie Vesper oraz gospodarzem kanału na YouTube, Better Elevation. Dave wystąpi na Mobile Central Europe w piątek, 06. lutego o godzinie 16 z tematem „Designing for Humans”. Tymczasem zapraszam do lektury naszej zgrabnej rozmowy o tym, co robi Dave :)

I really like your video “How to Make a Hit App”. What are your favourite “hit apps” that you personally use?

I’m a huge fan of Tweetbot and Overcast because they’re so considered and opinionated. Nothing is left to chance. Even better, the people who make them have created sustainable businesses, so I trust that the software will keep getting better.

When you will roll out Volume 2? :)

Volume One was kind of a joke title, acknowledging that there are a lot of moving parts to a hit app. Once I figure them all out, I’ll do another video.

What are your UX golden principles?

People first. We can talk about ratios and placement and what is theoretically best, but everything is guessing until fingers meet glass. The most important part of the job is thinking about the human being on the other side. Talking to them. Making them part of the process.

Interaction design is the area between UX and GUI design. Interaction refers to the motion between states of controls and states of an interface. Does the user tap or swipe? Does the entire app rotate along with the device rotation or is it locked to a vertical orientation? These are the types of problems that interaction specialists explore and solve. What problems do you solve?

I think of interaction design as the whole thing. Some people say UX. At Apple, they call it Human Interface. But really it’s about considering the way things work, the way they feel to people, rather than *just* how they look.

There’s a lot of individual components. Visual design, animation design. But Interaction refers to a non-passive medium.

To me, the most interesting problem is making the computer go away. Computers make people uncomfortable. They’re inhuman machines. How can we make them more human? More personal? That’s the real challenge.

In my opinion IxD is unfortunately neglected very often by many of design teams. Why is it important to take a good care of IxD?

I think a lot of people think of design as how it looks. Fashion design, set design, print layout design, and art, all rolled into one. But software is an interactive, non-passive medium. We’re not broadcasting; we’re having a conversation. How we treat the other people in that conversation is the single most important thing to consider.

Love your point of view! Closing, could you provide us with some tips how to design for humans?

Think about people. Not just your people, but all people. Interview them. Talk to strangers. Watch children using your app. Don’t be surprised if they go off-script, and try not to correct them.

It used to be that we did this job because we liked playing with computers. But the most successful software developers I know are doing this because they love making great stuff for other people.

Thank you so much and good luck with your speech at MCE!

Great questions. Thanks! See you in Warsaw!

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